Joyce emulator portable
- #Joyce emulator portable update#
- #Joyce emulator portable full#
- #Joyce emulator portable portable#
- #Joyce emulator portable code#
The 4.0 release ports Stella to SDL2, allowing native hardware acceleration.
#Joyce emulator portable update#
The developer also built an Alex Kidd in Miracle World editor, which looks pretty handy for would-be ROM hackers.Ītari 2600 VCS emulator Stella has a major update available. The current version has built-in IPS patching, palette and tilemap viewers, a memory tracer, a debugger, and more. Get it from the ScummVM download page.Ĭontinue reading for more updates, including GBA on Bizhawk, loads of FS-UAE development builds, new Hatari, and more.Įmulicious, a Game Boy, Game Boy Color, Sega Master System, and Sega Game Gear emulator written in Java 1.6, is now available.
#Joyce emulator portable full#
You can read a full breakdown of the changes in the release notes. Changes include "many" improvements to the UI, an OpenGL backend and enhanced AGOS engine, and updated MT-32 emulation. Five new games are supported, including 1996 claymation The Neverhood. It's been a long time coming, but ScummVM 1.7.0 was released in July. If you're after new builds, there's a steady flow of automated development versions appearing every day. They've also got a review up on the Dolphin blog for the Mayflash DolphinBar, which is a USB sensor bar designed to work with Dolphin and as a mouse replacement. Read the typically-fascinating Progress Report for a rundown of the most notable changes.
#Joyce emulator portable code#
Nintendo Wii and Gamecube emulator Dolphin apparently received hundreds of code optimisations in July, resulting in big performance improvements, fixes to long-standing bugs, and even a few new features. Mac builds are still not officially supported, and the angelXwind site that normally hosts unofficial builds seems to be down, but PPSSPP forum-goer slavezeo put together a script that can be used to compile the emulator with only a little modification. This fixes a few issues discovered in the 0.9.9 release, which added support for the mp3 and aac codecs and PMP video format, fixed a number of graphical issues by adding CLUT/paletted texturing from framebuffers, improved vrot CPU instruction emulation, and much more.
#Joyce emulator portable portable#
PlayStation Portable emulator PPSSPP has been updated to version 0.9.9.1. There are new supported apps as well, including Terraria, Euro Truck Simulator 2, Cube World, and Path of Exile.Ĭontinue reading for more emulator updates, including back-from-the-dead JOYCE and double updates to Stella and VirtualBox, among others. Besides Yosemite compatibility, this release overhauls the user interface - with shortcuts in the dock and the CrossOver app for individual Windows apps drawing particular attention in the announcement. As is MAME Launcher.ĬodeWeavers has released version 14.0.0 (since updated to 14.0.1) of its commercial Wine-based Windows application/game wrapper tool CrossOver.
![joyce emulator portable joyce emulator portable](http://mas.txt-nifty.com/3d/images/2009/09/13/2009091305.jpg)
And if you want a proper frontend and launcher, QMC2 is all synced up with the latest builds. For everyone else, the OS X SDL ports are still available here.
![joyce emulator portable joyce emulator portable](https://raw.githubusercontent.com/wiki/PhoenixInteractiveNL/emuDownloadCenter/images_platform/ecc_pcw_teaser.png)
Would-be contributors and those of you who compile from source note that the code repository is now on GitHub. As always, the list of changes is huge for MAME and slightly less-huge for MESS.
![joyce emulator portable joyce emulator portable](http://mas.txt-nifty.com/3d/images/2009/09/13/2009091308.jpg)
Speaking of MAME and MESS, they're now at version 0.155. While I'm sending you off to read interesting articles about emulation, I might as well throw in David "Haze" Haywood's blog, which always picks out notable changes and discoveries in MAME and MESS development (or UME, if you're running it through Wine or virtualisation) - both in terms of emulation and hardware preservation. New development builds are flying out of the compiler. If you've been holding out on Dolphin for any reason, now's the time to dive in. They've got posts up on August, September, and October. The Dolphin team put together its own progress reports to highlight the gains, and also the new features and bug fixes. So big, in fact, that Wes Fenlon saw fit to write a cool feature article over at PC Gamer on the massive performance boosts brought on by Fiora Aeterna's contributions. Nintendo Gamecube and Wii emulator Dolphin has made some big progress in the past few months. (It's just struggling to stay true to its descriptor.) Fear not, emulation fans: my monthly news roundup is not dead yet.